Enjoy playing Lethal Enforcers.īetter memory mapping- More games play, including Dai Kaiju Monogatari 2, without the patch.ĭSP-1 improvements- The same people who helped bring you DSP-2 support have vastly improved the emulation accuracy hereįewer hacks- More games play using the same emulation thanks to new changes. Justifier support- neviksti and I handled this. OBC1 support, thanks to ZSNES for the original development and sanmaiwashi for the C port. I can say the forum members are very likely to get annoyed if you start asking why the multitap does not work like it did in 1.39 (The answer is because changing the behavior fixed a dozen games, so all special controllers need to be specifically enabled for Win32 builds)Įnough of the drab introduction, what you really are reading for is the fun stuff, like what's fixed and new.ĭSP-2 support, homegrown in the forum by ZSNES and Snes9x contributors.įull C4 support, courtesy Nach (asm) and anomie (C version and the initial research) Much has changed since 1.39, so be absolutely sure that you read the manual completely. Whether we achieved those ends will be an issue that will ultimately be decided by the users and the bug reports they produce. Our hope is that we have far surpassed 1.39, and created the most compatible SNES emulator available. Windows users can also look forward to several creature comforts. At the same time, wider support for special hardware games has been worked on, and in cases completed. We have put a significant amount of effort into fixing bugs and making the entire emulator more accurate. On behalf of numerous programmers in our own development forum, we are releasing an update to Snes9x 1.39. Its vitally import for you to understand that in order for us to even attempt to fix bugs, we need to be able to reproduce those bugs consistently on our end, and with more than one game preferably.ĭid you know that signatures come at the end of posts? I bet you did! Tweaked the About Dialog so its read-only and no scroll (funkyass)īefore posting any bugs(as they probably will be), you should read this. Unix/OSS: Fixed big endian sound (PBortas/ernstp) Unix/X11: Fixed OpenGL target (PBortas) Fixed OAM reset timing (beginning of V-Blank rather than Unix/X11: Fixed possible TV mode crash. CT enables overscan mid-įrame for only one frame, and we now update the rendered Killed some dead OAM reset code that doesn't need saving. Fixed OAM reset to not occur during forced blank. Changed the internal snapshot key from \ to VK_F12 (funkyass)įixes issues with non-US keyboard layouts. Fixed issues with Dezaemon and CT, maybe others (anomie, MKendora) Killed the old Borland Joypad dialog (funkyass) DMA traces: add additional address info to reads too. Or inlining a special version in DrawOBJS. Real fix requires at least rewriting SelectTileRenderer, SelectTileRenderer from DrawOBJS if BGMode is 5 or 6. Hack for Moryou Senki Madara 2, don't call Improved accuracy of Hi/LoROM detection (~500 ROM test) (MKendora) fixed a potential crash in S-DD1 logging (MKendora) Killed some dead code too (twas commented forevermore). Damn, but the indentation in ppu.cpp was screwed up. Better savestate hack, does it break anything? (anomie) HDMA Indirect Address fix for Romancing Saga 2 (anomie) Working Uniracers hack (dma.cpp) (anomie) BS BIOS checksum and mapping fix (MKendora) SPC saving compatibility fix (Caz and zones) sprite bug fixed (gah! How'd we miss that) (anomie) Generic accuracy fix in main Superscope emulation (MKendora) Fixed Win32 superscope for those having issues (MKendora) Win 32 Open ROM dialog fixes (MKendora) Win32 controllers now stay the same between games (MKendora) This build should fix any sprite(read graphical) oddites that we're not present in 1.39, and a few other bits: you can get it from the following, packages for most platforms should be up in a few days:
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